Rules Update March 2025

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THIS PAGE IS IN DEVELOPMENT AND THE CONTENTS ARE NOT YET APPROVED AND LIVE

Added higher 'catch up' starting XP, and amended final year earned XP

  • New characters can start with 30 XP instead of 20 XP.
  • Any existing characters who have less than 30 XP may increase their XP in line with the new 'starting' figure.
  • In addition, all existing and new characters may take some or all of the XP for every remaining event of 2025 now if they wish - so you can take a 6XP bump before E19 and then no more increases, or 2 XP after each event as normal, or anywhere in between.

Removed dynasty size limitations

  • For all three events in 2025, we are removing the lower and upper dynasty cap size (sections 3.1.5, 6.1.2, 6.4.1), so you may have a dynasty of less than 3 or more than 6 people.

This is so as not to punish crews whose size drops due to character death as that increases in likelihood, and also to encourage you to bring friends who might want to play for the first time even if you have 6 PCs on your dynasty's books. We trust that our players will not take the mickey and suddenly have a warrant each, but that this will add flexibility to maximise playing with the characters and players you wish. This will not affect normal linear party sizes which will remain at 6 people.

Removed Trophies

We have removed reference to 'trophies' in Section 7.1.1. In practice, these had not been in play in some time, so they have been removed to try to keep document size to a minimum and reduce stuff for new players to read through.

Removed Event Dynasty Packs

We have removed reference to the Event Dynasty Pack (e.g. section 7.3.2, 8.2.2), and associated linear codes that previous came under the 'Advanced Intelligence' ability of all dynasty voidships. In practice these have not been in play as a standard approach to linear handling for some time, and while a useful tool, are not something that will be guaranteed by default in the rules. Where ship components have rules which may grant additional information or linear codes, the rules for those have not changed, but the language has been amended slightly to remove reference to the dynasty pack. There is still the possibility of advance information or an extra linear code provided directly to a dynasty from these components.

Removed Sale and Resale Costs

We have removed reference to separate purchase and resale costs (section 7.5.1, 9.3.1). There may still be some lammies in uptime circulation where this applies but for the most part this has been removed to a single item cost on lammies.

Amended Voidship Components

We removed reference to voidship component upgrades requiring an 'obscure pre-requisite', or a downtime action, as these are no longer required and you only need to pay the 800M cost due to the building of Forge of Ichadon (section 8.3.1, 9.1.2).

Removed setting information

We have streamlined the setting information in sections 1 and 2. Nothing has been retconned from the game, if these were people or places you talked about or had linked to your character feel free to reference them. But most of this material either never made it into play or is not immediately relevant to the current stream of games, and is not OOC rules content. It has been removed from the rules document and will be added to the wiki for reference soon.

Other edits

  • Removed references to Personal Downtime Form as no longer relevant (please email the inbox for any queries or XP spends).
  • Added a small clarification that Downtime ship components are detailed elsewhere, and separate to the ones in the core rules.
  • Fixed a couple of very minor typos.
  • We might have missed cross-referenced mentions of the above rules, especially where section numbers have changed through deletions, so if you find any please let me know and in a few weeks we will be happy to issue a minor update to v4.1.1 if there are enough of them that it's confusing people.