Difference between revisions of "Downtimes"
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*Ambassadorial briefing made available each cycle to the named ambassador to this culture. | *Ambassadorial briefing made available each cycle to the named ambassador to this culture. | ||
− | [[Forge_Ichadon|Forge | + | [[Forge_Ichadon|Forge Ichadon]] |
*Dynasties receive a permanent discount on raising Naval Patrol Groups (this is reflected in the price listed in subsequent downtime documents) | *Dynasties receive a permanent discount on raising Naval Patrol Groups (this is reflected in the price listed in subsequent downtime documents) |
Revision as of 22:03, 16 July 2024
THIS PAGE IS CURRENTLY UNDER DEVELOPMENT
The basic downtime rules are available here. Downtimes are submitted by dynasties, we do not run individual player character downtimes. Downtimes are submitted in response to specific opportunities and challenges set out each downtime by the plot team, in the documents below.
The Current Downtime document is available here - submissions close 21st July 2024.
Contents
Previous downtime documents
Downtime Assets
As well as the bonuses provided to dynasties by their individual ships, and potentially individual one-off or ongoing modifiers, the creation of shared assets can also provide effects in downtime. A summary of effects is provided here. Please see each individual page for more detailed in-character descriptions, and the relevant downtime cycle document for a full list of modifiers in effect for that cycle, for example where one-off modifiers are in place when an asset is first created.
- Permanent decrease in cost for raising Guard Regiments (this is reflected in the price listed in subsequent downtime documents).
- All dynasties gain one free Invest action which will be calculated and applied automatically
- The payout value of all Invest actions is increased (this is taken into account when the downtimes are processed)
- The full scope of territory claimed by the BMTF is now revealed on the star map
- New options to Invest in BMTF territory will become available
Embassy - Arbour of Righteousness
- +1 to Convert and Invest actions with the Arbour
- Ambassadorial briefing made available each cycle to the named ambassador to this culture.
Embassy - Blessed Multitude Trade Federation
- +1 to Convert and Invest actions with the BMTF
- Ambassadorial briefing made available each cycle to the named ambassador to this culture.
Embassy - The Most Holy Order of the Everlasting Font
- +1 to Convert and Invest actions with the Font
- Ambassadorial briefing made available each cycle to the named ambassador to this culture.
- Dynasties receive a permanent discount on raising Naval Patrol Groups (this is reflected in the price listed in subsequent downtime documents)
- Dynasties may now purchase downtime modifier components, or any uptime ship component upgrades. Forge Ichadon counts as the obscure prerequisite for this purpose.
- Uptime ship component upgrade refers to any ship part that is in the main rulebook under Void Ship Components; Rulebook Ch 8.3. Component upgrades of this type cost 800M. Costs for downtime modifier ship components are as follows:
- +1 stat component - 800M
- +2 stat component - 1700M
- Allow roll of 3D6 keep best 2 dice for a single action type (chosen at purchase) - 7500M (may only be purchased once per dynasty).
- Swapping basic ship components or buying and upgrading ship components no longer costs an action to complete.
- Any ship component can be sold back to Force Ichadon for 25% of the price of new.
Known Space
This summary map shows the areas of known space around Arkangel station, including the level of exploratory knowledge that applies to each hex grid. For more information about each of these factions, see Known Space.
Exploration Level Modifiers
Level 1 - Provides information on the main faction in the area.
Level 2 - Provides a +1 modifier to appropriate action in the area, and gives notification of any penalties or modifiers caused by the locals (e.g. Necron Tomb World: -10 to Convert, -6 to attack. Lost Imperial Colony: +2 to Convert).
Level 3 - Provides a +2 modifier to appropriate action in the area, and level 1 information on neighbouring systems.
Level 4 - This is only achievable through critical success. Provides +3 modifier to appropriate action in the system, and level 2 information on neighbouring systems.
Exploration information levels provided by having a high exploration score in a neighbouring space are already included in the scores on this map.